![]() Any letdowns in The Lamplighters League's overall visual presentation, however, are comparably minor, like the camera's tendency to show combat close-ups from obscured angles. On the graphical end, conversations falter a bit more, as they unilaterally occur in the same default hub scene and lack unique animations or emoting character portraits. The agents stick to the outlines of simply drawn personalities, but solid dialogue and voice acting make them memorable enough. Even so, the main highlights are the character interactions between levels. Missions are full of tidbits of lore to pick up, which are individually less than fascinating but work together to sprinkle more narrative detail into a genre that often relegates story to the framework. The plot of Lamplighters League is ultimately simple, focusing on a race to a tower that holds unimaginable power, but most of the story's value comes from the way it's fleshed out around the edges. The last level may be the worst in this regard, with enemy in-fighting and a dependency on some cheaper methods of challenge making it excessively long and a little too random. Larger fights in difficult encounters can be a bit of a double-edged sword, as watching enemy turns eventually starts to drag. On Adventurer, the medium default setting, the game offers a healthy dose of challenge for newcomers that can be ratcheted up by racing through only the most important missions. The Lamplighters League offers three set difficulty modes and the ability to custom-make a difficulty setting with individual choices, enhancing both the accessibility and replayability of the title. ![]() The inclusion of some random elements and the inability to know how well a given team's strength may work with any particular level makes ping-ponging between these scenarios likely. When things go south, juggling becomes much more frantic. ![]() Played well, missions become a symphony of connecting the dots between all facets of gameplay in a way that can be enormously satisfying. Also present are gear, consumables, environmental hazards, and a delightful variety of enemy types. There's also a card-based upgrade system in play, which is thankfully simple, as well as stress counters that can add cards with negative effects. ![]()
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